Influence: Defines the Influence of the constraint 1.000 = 100%.So when I scale up the control bone the action will be played depending on the scaling.
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I used Min: 1.000 Y and Max: 2.000 Y for scale. Target Range: Here you can define the interaction range of the control bone.
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#Blender rigging tutorial with free model how to
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The control bone drives a predefined Action (Aircraft_Action), all animations of the plane are saved in this Action. My rig contains two types of bones, bones with constraints for moving the parts of the airplane and bones for controlling the movement by using one action for all parts.įor explaining how I have adjusted the Action and the Track To constraints I choose the front landing gear, the other animated parts of the plane are made the same way.īy scaling the control bone for the front landing gear from 1.000 Y to 2.000 Y the front landing gear will move into the plane. So enough with the intro, let’s start this! This is important for the export as FBX because Blender will not export the action constraints Setup to the FBX format. And finally I will show you how to convert all the bone constraints into one action.